Part Five - Make a plan

Posted 13 Jan 2022

a fantasy map showing part of a coastline with mountains, rivers, forests and settlements inland.

Inkscape fantasy map making tutorial part 5 - Planning the geographical features on your map

This post is the fifth part of a tutorial series that teaches how to create fantasy maps in Inkscape. In this part, we’re going to spend a short time planning the location of various features of the map, including mountains, rivers and forests.

Here are the other sections of the tutorial.

Now onto Part Five!

Planning

We’re going to take a brief pause before we dive into creating our mountains, rivers, forests and settlements. It’s important to give some thought on where you’re going to place these features, and that you don’t just plonk them down anywhere!

There are many help articles about this topic, written by people far more knowledgeable than me, so it’s worthwhile doing a little research before you start. But here are a few things to consider…

  • What’s the scale of the map (how large or small an area are you mapping?) A small island that’s a mile wide is not going to have massive mountains chains. Nor is it likely to have a large number of towns/cities (at least, not in medieval fantasy-type settings!)
  • What’s the population of the area (crowded or sparse?) How many villages, towns, and cities do you need? How do these people feed themselves? Where do they get fresh water?
  • What sort of trade do your islanders have among themselves and with their neighbours? Towns and cities often grow around ports, and where trading routes intersect.
  • Where are the defensible places? Villages and towns might develop near a castle, assuming there’s fresh water and fertile land nearby.

There are numerous articles and books about this topic, and you can go as in-depth as you want. This tutorial is working on a simpler level, however. We just want to avoid making any obvious, jarring errors!

Let’s create a layer called ‘Plan’ at the top of the layer stack (your island shape layer should be visible, but locked.)

Mountains

Pick a dark grey fill colour and use the Bezier tool to draw a long-ish ‘blob’ for where your mountains will go. Mountains generally form ‘chains’, rather than being single isolated peaks, so I’d recommend drawing your blob with that in mind. There’s a lot goes into the geology of mountains, but that’s not the focus of this tutorial, so I’m going with a main mountain chain along the ‘backbone’ of my island. I’ll create a few separate hilly areas in a lighter grey colour too.

A screenshot from Inkscape showing the the island shape with a dark band flowing along the middle of the island to represent mountains. There are a few lighter blobs nearer the cost to represent hilly areas.
Fig 1: A few rough blobs to indicate where the mountains and hills will be positioned

Rivers

Think about your rivers now. Rivers always flow from high ground toward the coast, so the source of your rivers will be found in the mountains or hilly areas. Rivers ‘join’. They don’t ‘split’. To clarify: river systems develop like a tree. The trunk area at the bottom is where the river flows out to sea. At the other end, we have tributaries (branches) that join and get wider as they get closer to the trunk. Rivers won’t randomly split in two in the middle of a plain, leading to two outlets at the coast. (Deltas may give the impression of this, but they’re not really splitting. It’s the same river divided into channels by built-up sediment.) Also, rivers won’t flow from one side of an island/continent to the other. Water always flows from high to low, not ‘across’.

Here’s an example, using a (slightly modified) creation from Inkscape’s wonderful ‘Random Tree’ tool (Extensions > Render > Random Tree). Do you see how the ‘branches’ join as they get closer to the ’trunk’? I’m not suggesting you create rivers as complex as shown here, but this is a perfect example of how river systems generally work.

A screenshot from Inkscape showing a prettified version of what the Random Tree extension can create. The extension simulates a tree with a trunk with branches splitting off, and these branches in turn dividing into smaller sections. The tree in this example has been coloured blue against a green background to give the impression of water flowing across land.
Fig 2: Inkscape's random tree tool, which also works as a nice example of a river system

So, grab your Bezier tool, set a blue stroke colour, and draw some zig-zagging rivers from the mountain and hilly areas to the coastline. Don’t worry about creating smooth curves at this stage. Just zig-zag all the way to the coasts. Have some of your rivers connect as they flow down from the mountains. How many rivers you create is up to you. Depending on the scale of map, not all rivers would show, so you have some flexibility. I’d recommend at least half a dozen however. Here’s my sketch so far.

A screenshot from Inkscape showing the island with the mountain and hill areas, same as before. Howewver, this time, some squiggly blue lines have been added travelling from the high ground toward the coasts.
Fig 3: Planning where the rivers will go, all flowing from high ground to the coast

Forests

The final thing we’re going to plan for at this stage is our forests. We want a few forest areas, perhaps some close to our settlements, as islanders need timber for building, fires etc. So pick a green colour and draw another couple of blobs for your main forest areas. We can easily add small woods later, so don’t worry about those right now. Just lay down a couple of large forests.

Here’s my final plan.

A screenshot from Inkscape showing the island with the layout plan for mountains, hills and rivers. Green blobs have been added to indicate where forests will go.
Fig 4: The locations of the main forests on our island map

Remember, these layout plans are not set in stone, and you can change them as you further develop your map. It is extremely useful, however, to have a rough idea before you begin.

Moving on

We’re now ready to start work on the rest of the map. Before we do so, lock the ‘Plan’ layer and set its opacity to somewhere around 10 - 15%. We want to be able to see the plan, but don’t want it to overwhelm. With that done, save your work and move on to the next part.

Summary

In this section, we created a layout for the main geographical features on the map. In Part Six, we’ll begin the mountains.

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inkscape mapmaking map-tutorial